You probably know what to do by now. Like before, we'll start by creating the Actor for the coin.
coin = Actor('coingold')
We'll also need to draw in in the draw() function.
We want our coin to start in a random position. To do that, we'll need the help of the random module. Let's start by importing this module.
This line should be placed at the top, just below
Since the width of our screen is 800, we want our coin to start with an x position that is somewhere between 0 to 800.
coin.x = random.randint(0, 800)
And since the height of our screen is 600, we want our coin to start with an y position that is somewhere between 0 to 600.
coin.y = random.randint(0, 600)
At this point...
Right now your code should look like this (new lines are highlighted in yellow)...
import pgzrun import random WIDTH = 800 HEIGHT = 600 background = Actor('grass') player = Actor('p3_front') player.x = 400 player.y = 300 coin = Actor('coingold') coin.x = random.randint(0, 800) coin.y = random.randint(0, 600) def update(): if keyboard.up: player.y -= 5 if keyboard.down: player.y += 5 if keyboard.left: player.x -= 5 if keyboard.right: player.x += 5 def draw(): background.draw() player.draw() coin.draw() pgzrun.go() # Must be last line
Your game should now look like this...
Since the coin position is randomized, your coin may not appear in the same position as mine. Try closing and restarting the game a few times; you should see the coin appear in a different position each time.